Mods have been available since the mid 1980's, allowing
users and small companies to add, change, or otherwise alter portions of a game
past its original intent. Mods have increased in popularity since then, and
have led to the generation of modding communities, who outsource their game
mods to the public, making modding easily accessible to everyone. Bennie Lively
is one such modder, who has been modding games since 2006, and continues today.
In the growing field of user created mods, I believe he can help give some
insight into what modding is today, from all its quirks to its benefits and
development.
Me: So to start off, what was the first game you remember modding?
Bennie: I want to say it was for the bloodmoon expansion on the Elder
Scrolls III, Morrowind. Although it may have been Oblivion, I can't remember which I modded first. It was the elder scrolls games that got me into modding in the first place, in fact.
Me: What do you see modding as? A means to breathe new life
into older games, a creative outlet, or something else entirely?
Bennie: I think modding definitely breathes new life into
older games, and can help them by improving it in ways unthought of at the time. It's like having a
bland, older game and adding some flavor into it, for example. It allows you to
cross over multiple genres to create an overall better game, like adding an rpg
element to a game entirely focused on something else.
Me: If there was a mod you could create right now, what game
would it be for, and what would it do?
Bennie: Honestly I'm really liking modding Civ V at the
moment. If I could, I'd like to create custom units for it that would create an entire new tech tree if possible. If I could, I'd make an entire
entry for all the Starcraft units into the Civ V game, I think that would be pretty cool.
Me: How has modding evolved in your perspective from when
you started until today? For instance, have you seen companies begin to embrace
modding, or deny it?
Bennie: I've seen more companies embrace modding now, as
most companies now give modders the tools they need to mod whatever they want to the
game. They used to have very limited tools, but now they cover the entire game
and allow almost anyone to use their tools to change their game any way they
want to. For example, Civ V allows you to download their source code from Steam for free and use a custom built coder that runs off a variant of Microsoft Visual Studio to mod their game with. I almost rarely see games that are closed source to modding anymore, they're just too outnumbered by companies willing to allow users to mod their own content.
Me: What's the strangest/ most interesting mod you've ever
come across?
Bennie: The strangest mod? Hm, I'm not really sure. Do you
mean one of my mods, or from somewhere else?
Me: It could be either yours or someone else's, really.
Bennie: I've seen mods for Neverwinter, Minecraft, Civ,
Elder Scrolls, there's just so many ones to choose from. Although there was a
pretty strange mod that added Final Fantasy and Kingdom Hearts content to
Oblivion, for instance in one part you had to fight master Chief in a ghost,
while he had an enegry sword and you drove around him really fast in the ghost,
that was pretty silly [laughs].
Me: Lastly, is there any direction you'd like to see the
modding community go from here?
Bennie: There's becoming more and more experienced people in
the modding community, and I've seen a lot of modders who have gotten to the point
where they take their knowledge of modding to make games off of kickstarter, based off of
the games they've already modded. I'd like to see modders make new content
entirely, since I prefer modded content even more than the
original copy of the game.
And there you have it. As companies continue to create games, it seems as though companies are easily accepting modding as a method to help give their games a sort of free DLC, with the users being the ones to create the content for one other. As more and more users are able to mod copies of their games, it'll be interesting to see where the modding community goes from here.
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