Thursday, December 5, 2013

In the Industry's Pocket: Sales and Economics

Since 2000 (as an example), the gaming industry has been steadily increasing in its profits, selling new titles and consoles every year. While this might seem unimportant, keep in mind that the more money companies have, the more production they can put into their work. As such, I thought it important to quickly summarize some economic findings on video game sales over the years. While there is a smaller slump in the present, the overall trend from 2000 is upwards in spending.



(I've also included a link to the full image here, in case it's difficult to read)

Sources:
Harry Wallop. (2009, January 15). "Video games: Eight out of ten homes own a next-gen game console." Retrieved from http://www.telegraph.co.uk/technology/video-games/4248136/Video-games-eight-out-of-ten-homes-own-a-next-gen-games-console.html
Jane McGonigal. (2011, February 14). "We spend 3 billion hours a week as a planet playing videogames. Is it worth it? How could it be more worth it?" Retrieved from http://www.ted.com/conversations/44/we_spend_3_billion_hours_a_wee.html
NatalieBot. (2012, October 31). "How much money is too much to spend on games per year?" Retrieved from http://www.bigshinyrobot.com/45403/how-much-money-is-too-much-to-spend-on-games-per-year/
NPD Group. (2012). "Computer and video game sales in the United States from 2000 to 2012." Retrieved from http://www.statista.com/statistics/273258/us-computer-and-video-game-sales/

No comments:

Post a Comment